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Creating cylinders

You can create a cylinder defined by a circular base. The base of a cylinder is always parallel to the xy plane of the current UCS; the height of a cylinder is always parallel to the z-axis. You position a cylinder by specifying the center of the base. You determine the size of a cylinder by specifying either the radius or diameter of the base and the height.


NOTE The cylinder is created as a three-dimensional ACIS solid.


To create a cylinder

  1. Do one of the following:
    • Choose Insert > 3D Entities > Cylinder.
    • On the Solids toolbar, click the Cylinder tool ().
    • Type cylinder and then press Enter.
  2. Specify the center of the base of the cylinder.
  3. Specify the radius or diameter.
  4. Specify the height.

 

Center of the base (A), the radius of the base (B), and the height (C).

To create a cylinder as a three-dimensional surface

To create a cylinder as a surface instead of as a solid, the procedure is similar.

  1. Do one of the following:
    • On the Draw 3D toolbar, click the Cylinder tool ().
    • Type ai_cylinder and then press Enter.
  2. Specify the center of the base of the cylinder.
  3. Specify the radius or diameter.
  4. Specify the height.

Creating a block

Creating boxes

Creating cones

Creating dishes

Creating domes

Creating pyramids

Creating spheres

Creating three-dimensional entities

Creating tori

Creating wedges

Create a box

Create a cone

Create a dish

Create a dome

Create a pyramid with a planar top

Create a sphere

Create a tetrahedron

Create a torus

Create a wedge

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