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Creating wedges

You can create a three-dimensional wedge consisting of five surface planes. The base of the wedge is always parallel to the xy plane of the current UCS with the sloped face opposite the first corner. The height is always parallel to the z-axis. You position the wedge by specifying either a corner or the center of the wedge. You determine the size of the wedge by either specifying a second corner and the height; defining the wedge based on a cube having a given length; or specifying the length, width, and height.


NOTE The wedge is created as a three-dimensional ACIS solid.


To create a wedge

  1. Do one of the following:
    • Choose Insert > 3D Entities > Wedge.
    • On the Solids toolbar, click the Wedge tool ().
    • Type wedge and then press Enter.
  2. Specify the first corner of the base.
  3. Specify the opposite corner of the base.
  4. Specify the height.

 

First corner of the base (A), the opposite corner of the base (B), and the height (C).

To create a wedge as a three-dimensional surface

To create a wedge as a surface instead of as a solid, the procedure is similar.

  1. Do one of the following:
    • Choose Insert > 3D Entities > Wedge.
    • On the Draw 3D toolbar, click the Wedge tool ().
    • Type ai_wedge and then press Enter.
  2. Specify the first corner of the base.
  3. Specify the opposite corner of the base.
  4. Specify the height.

Creating boxes

Creating cones

Creating cylinders

Creating dishes

Creating domes

Creating pyramids

Creating spheres

Create a tetrahedron

Creating three-dimensional entities

Creating tori

Create a box

Create a cone

Create a cylinder

Create a dish

Create a dome

Create a pyramid with a planar top

Create a sphere

Create a tetrahedron

Create a torus

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