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Entity-selection methods

When you choose a command that requires you to select entities (when you're deleting or changing entity properties, for example), you can use any of the following selection methods, which are displayed in a prompt box:

  • Select all entities (ALL) Selects all entities in the current drawing.
  • Add to set (+ or A) Adds one or more entities to the selection set.
  • Subtract from set (- or R) Removes one or more entities from the selection set.
  • Previous selection (P) Selects entities included in the previous selection set.
  • Last entity in drawing (L) Selects the entity most recently added to the drawing.
  • Window-Inside (W) Selects entities contained entirely within a rectangular selection window.
  • Crossing window (C)Selects entities contained within or crossing the boundary of a rectangular selection window.
  • Outside window (O) Selects entities falling completely outside a rectangular selection window.
  • Window polygon (WP) Selects entities contained entirely within a polygon selection window.
  • Crossing polygon (CP) Selects entities contained within or crossing the boundary of a polygon selection window.
  • Outside polygon (OP) Selects entities falling completely outside a polygon selection window.
  • Window circle (WC) Selects entities contained entirely within a circular selection window.
  • Crossing circle (CC) Selects entities contained within or crossing the boundary of a circular selection window.
  • Outside circle (OC) Selects entities falling completely outside a circular selection window.
  • Point (PO) Selects any closed entities that surround the selected point.
  • Fence (F) Selects entities crossing a line or line segments.
  • Select by Properties (PRO) Selects entities that match a particular set of properties—for example, all entities on a particular layer or drawn in a certain color.

You can also use a few selection methods automatically, without displaying the prompt box. For example, you can simply click to select entities, or you can use a Window-Inside or Crossing Window by defining the opposite corners of a rectangular selection window. The direction in which you define the points of the rectangle (left-to-right or right-to-left) determines which type of window you create.

Create a Crossing Window

Create a Window-Inside

Deselect entities

Select entities using Fence

Select entities using Window Polygon

Select entities using their properties

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