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Materials

Toolbar: Rendering > Materials ()

Menu: View > Rendering > Materials

Keyboard: MATERIALS

Alias: RMAT

Assigns material properties to entities, enhancing the visual appearance of the model when it is rendered with the Full Render command. Use Materials to define the reflectance and transparency properties of surfaces in your model when it is rendered.


NOTE The Render commands do not use material properties.


When a model is rendered, the appearance of any point on any surface is dependent on several factors, such as lighting, orientation to the viewer and light sources, and material properties. The color of the surfaces is taken from the color of the entities that define those surfaces. How the model is illuminated is controlled by the Lighting command. Using the Materials command, you assign different material types. Material property definitions are saved in the drawing file.

For more information about working with rendered images, click Help in any of the Render dialog boxes.

Backgrounds

Hiding

Lighting

Rendering

Render Settings

Shading

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